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Sonic windows zone floating glitch
Sonic windows zone floating glitch













sonic windows zone floating glitch

Down in the dungeon though, the level becomes nothing short of a large, complicated maze. There can also be the occasional steep slope now and then, and bumpy terrain throughout the stable areas. The level design up on the open surface pretty much only takes you right, along the ground, and with several pools of lava to leap over. Dotted around the foreground are various large greenish pillars and ruins, some still standing straight, others slanted and slightly crumbled. The ground everywhere is a very basic purple brick pattern, with grass on the surface of the outside areas.

sonic windows zone floating glitch

The closer background walls in this spooky hangout are lined with simple bricks, but more open areas in the dungeon also contain torches, more pillars, paintings of weird symbols, and black windows with bars over them, all dotted around the walls. This only accounts for the very top of the stage, as the rest of it takes place beneath it, in a massive dungeon with a distinctively purple colour scheme. There are various tall ruins and pillars poking out of the forestry, left by a forgotten civilisation. In the background are high, purple-coloured mountains, behind a forest of pointed fern-trees, positioned at our eye-level. This is the Ancient ruins section of the level, and every act starts and ends here.

sonic windows zone floating glitch

The unusually short-named Marble Zone starts outside though, and the weather is fairly misty and cloudy up there, but it appears to be daytime, still. Again, the exact opposite to Green Hill's highly influencial style. Far removed from the happy surroundings of the Green Hill Zone, the second ever level in Sonic history is largely based on a design that has barely been touched since a dungeon.















Sonic windows zone floating glitch